Guild Wars 2

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Lanarchy
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Guild Wars 2

Unread post by Lanarchy » Fri Oct 01, 2010 10:25 am

Release Date - 8/28/2012

Server - Crystal Desert



http://localgamers.net/links/m" onclick="window.open(this.href);return false;
In Guild Wars 2 we’re fully committed to the concept of rewarding players individually. This is more or less a quick way of saying that we don’t want to design a system where players argue over loot settings, turn to external “out of game” systems to decide who gets what upon downing a boss, or risk spending hours in a dungeon with nothing to show for it due to bad rolls or a ninja looter that hijacked all their treasure.

In the case of distributing general monster loot or opening dungeon end-chests, this principle means that each player gets their own roll, so it’s alright if you are soloing and someone begins fighting alongside you. This won’t cause the loot you would receive to degrade in any way, as long as you actively participate in that combat. Likewise, when you get to the end of that big dungeon with your group, you each get to individually open the chest and receive your own personal reward.

tldr - Every player always gets loot, no more splitting loot among the party

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Re: Guild Wars 2

Unread post by Lanarchy » Mon Jan 23, 2012 1:10 pm

If anyone played Guild Wars 1, you can get rewards in Guild Wars 2 based on what your previous character accomplished.

http://hom.guildwars2.com/en/#page=welcome" onclick="window.open(this.href);return false;


And, it will be released this year

http://www.arena.net/blog/dragon" onclick="window.open(this.href);return false;
We recently finished our first closed beta test, and we’re now ready to hold progressively larger events. In February we’ll invite select press to participate in beta testing, and in March and April we’ll aggressively ramp up the size of our beta test events so that many of you will have a chance to participate. And of course, this all leads to the release of Guild Wars 2 later this year.

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Re: Guild Wars 2

Unread post by Lanarchy » Wed Feb 15, 2012 1:19 pm

The more I read about this game, the more I get hyped about it. Things like
  • No Monthly Subscription Fee
    Content scales to your level
    Dynamic world content
    Cosmetic items
    No one can steal your loot or items
All sound bad ass.

Also, the PvP sounds top notch. If you're into PvP, this is the game to get. Maybe it'll grab Nephron's attention, I know he loves PvP

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Re: Guild Wars 2

Unread post by kerovick » Thu Feb 16, 2012 7:38 pm

beleive it or not (I'm walkin on air). I will probally buy this at release.

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Re: Guild Wars 2

Unread post by Lanarchy » Fri Feb 17, 2012 12:09 am

http://www.arena.net/blog/mike-ferguson ... d-vs-world" onclick="window.open(this.href);return false;

Info on the World vs World PvP
Need a little extra help taking an objective? You can always try to convince some of the local inhabitants of the Mists to join your cause and fight alongside you. Each map contains independent mercenary camps populated by some of the minor races from Tyria. These mercenaries may be willing to assist your war efforts, but only if you give them a little help first.
We wanted to make WvW fun and easy to get into, so there’s no level grinding required—you can just hop into the battle using your normal PvE character, regardless of what level you are.
...
Character level adjustments have a limit, however. The level-adjustment system won’t let a level 1 character go head-to-head against a level 80 character with much chance of victory—a level 80 character is still going to have more bonuses on their gear and access to a full complement of utility and elite skills that players just don’t have at lower levels. This is not to say that the high-level character will one-shot the level 1 player, but they will have a clear advantage.
Even better, you continue to gain experience and new items while playing in the Mists. Players you kill will drop loot for you just like slain monsters in PvE. The player that was killed doesn’t lose any of their own equipment—that would suck—so you’ll never need to worry about losing your favorite rare weapon if you are defeated in WvW. Even better, any gear that is dropped for you will be level appropriate. You can improve your character’s weapons and armor as you fight!
Also, there will be a world-wide listing/ladder/leaderboard of each world's points, so you can see what world is putting forth the most effort to this.

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Re: Guild Wars 2

Unread post by Lanarchy » Wed Feb 22, 2012 4:38 pm

Closed Beta signups

https://beta.guildwars2.com/" onclick="window.open(this.href);return false;

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Re: Guild Wars 2

Unread post by Blacktwin » Wed Feb 22, 2012 7:54 pm

Do they have lightsabers?
[align=center]Do they?[/align]
Nice Pants.
[codes]Got them[/codes]
Inspire

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Re: Guild Wars 2

Unread post by Justler » Thu Feb 23, 2012 3:38 am

Signed up for the beta. Looks pretty cool!

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Re: Guild Wars 2

Unread post by Lanarchy » Fri Mar 02, 2012 11:50 am

Image
Mesmers are magical duelists who rely on deception and confusion to keep their opponents in check. Indecision is their greatest ally. Using powerful illusions to distract, they make sure they never go toe to toe with an enemy; they use their powers and tactics to set up an unfair fight.


Image
Masters of mechanical mayhem, engineers tinker with explosives, gadgets, elixirs, and all manner of deployable devices. They can take control of an area by placing turrets, support their allies with alchemic weaponry, or lay waste to foes with a wide array of mines, bombs, and grenades.


Image
A master of stealth and surprise, the thief is deadly in single combat—particularly when catching enemies off guard. Thieves compensate for their relatively low armor and health by being quick and evasive. They can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Enemies should watch their backs, or the thief will watch it for them


Image
The guardian is a devoted fighter who calls upon powerful virtues to smite enemies and protect allies. As dangerous with a staff as he is with a mighty two-handed hammer, a true guardian is a master tactician who knows when to sacrifice his own defenses to empower his allies to achieve victory.


Image
A necromancer is a practitioner of the dark arts who summons the dead, wields the power of lost souls, and literally sucks the lifeblood of the enemy. A necromancer feeds on life force, which he can use to bring allies back from the brink or cheat death itself.


Image
The ranger is a jack-of-all-trades and a master of them all as well, relying on his keen eye, steady hand, or the power of nature itself. A master of ranged combat, the ranger is capable of striking unwitting foes from a distance with his bow. With a stable of pets at his command, a ranger can adapt to his opponents' strengths and weaknesses.


Image
The warrior is a master of weapons who relies on speed, strength, toughness, and heavy armor to survive in battle. A warrior can shrug off blow after blow to stay in the fight, all the while building up adrenaline to fuel his offense.


Image
The elementalist channels natural forces of destruction, making fire, air, earth, and water do her bidding. What the elementalist lacks in physical toughness, she makes up for in her ability to inflict massive damage in a single attack, dropping foes from a distance before they can become a threat. Yet, despite her incredible offensive potential, versatility is what makes the elementalist truly formidable.

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Re: Guild Wars 2

Unread post by Lanarchy » Tue Mar 13, 2012 11:37 am

Now detailing the pre-ordering available on April 10

https://buy.guildwars2.com/" onclick="window.open(this.href);return false;

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Re: Guild Wars 2

Unread post by Lanarchy » Tue Apr 24, 2012 10:57 pm

When you log in to the game for the first time, you will have the opportunity to pick any available server, or home world. If you choose to select a home world that is in a different region from where you purchased your game, you will be logged out for a short period of time while your account is moved to your new region. Once you have selected a home world, all the characters you create will play on this world and will represent it in our world-versus-world (WvW) format.

While you can change your home world, there is a limit of one world transfer every seven days per account and a charge of 1,800 gems for each transfer. A world transfer moves all of your existing characters to your new home world. Any subsequent characters you create will also play in this new home world.

When Guild Wars 2 launches, you will also have the option to play with your friends on another world with our free “guesting” feature. With guesting, your characters can play on any world where you have friends—with certain restrictions. For instance, you will not be able to participate in WvW while guesting.

While home-world selection and world transfers will be available during our Beta Weekend Event, guesting is not currently available. All players will be able to receive 2,000 gems free for the Beta Weekend Event, so you will be able to purchase a world transfer if you find yourself in need of one. Since the limit is one transfer every seven days, you’ll only be able to change worlds once during the Beta Weekend Event.

We strongly recommend that you plan ahead and choose your server before the event begins on April 27.

Here is a list of worlds that will be available during the Beta Weekend Event:
US Worlds

Anvil Rock
Borlis Pass
Yak’s Bend
Henge of Denravi
Maguuma
Sorrow’s Furnace
Kaineng
Jade Quarry
Fort Aspenwood
Ehmry Bay
Ferguson’s Crossing
Darkhaven
Vasburg
Eredon Terrace
Crystal Desert
Tarnished Coast
Steamspur Mountains
Blazeridge Mountains
Isle of Janthir
Sea of Sorrows
Deldrimor
Scavenger’s Causeway
Moladune
Eternal Grove

Random forum quote
Assuming that the previous leaked cash shop conversion of $5 = 400 gems remains true, this means a world transfer is equivalent to $22.5. Just to put some perspective on the numbers.

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Re: Guild Wars 2

Unread post by Lanarchy » Sun Apr 29, 2012 1:17 pm

If you pre-ordered this, you got in the beta this weekend. Did any of you play this weekend?

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Re: Guild Wars 2

Unread post by tyrelie » Mon Apr 30, 2012 8:07 pm

My dad got in the beta. He said it's a potential WoW killer.
"Real badasses eat chocolate chip cookies, I'ma gonna get that tattooed across my back in Old English font"

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Re: Guild Wars 2

Unread post by Lanarchy » Tue May 15, 2012 4:19 pm

I think this game looks good, and all the press is good. I also think it's being over-hyped. There are lots of people calling this the game of the century, wow-killer, etc. No matter how good this is, it will not live up to the hype. I think this will get similar treatment to Star Wars MMO, and Diablo as being over-hyped and even though they are good games, fall short and disappoint people who worked themselves up.

I think this game will be good, and I'm trying not to let myself get sucked into the hype.

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Re: Guild Wars 2

Unread post by Lanarchy » Thu May 17, 2012 4:48 pm

You can reserve your name in GW2


  • Character names are unique across all GW2 servers.

    To reserve a name, use that name on a GW1 character and log on at least once this year.

    Use your reserved name during the three day head start or launch day.

    After launch day the reserved names will be cleared out to allow others to use unclaimed names.

    One word names are not reserved since only two word names are allowed in GW1.

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