Tom Clancy's The Division

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Tom Clancy's The Division

Unread post by Lanarchy » Wed Jan 13, 2016 5:21 pm

http://tomclancy-thedivision.ubi.com/game/en-US/

Release: March 6



Open world, third person RPG. Been in development for years. Could be good. Anyone else looking into it?

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Re: Tom Clancy's The Division

Unread post by Lanarchy » Fri Jan 15, 2016 2:38 pm




One of the better gameplay focused videos out there. This one is good to give an idea of the game.

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Re: Tom Clancy's The Division

Unread post by Lanarchy » Mon Feb 08, 2016 7:09 pm

Beta weekend came and went. It was a fun game. I doubt anyone here will buy it, but it was a fun game. And if you have Amazon Prime, you get 20% off. So if you're in the 'on sale' camp, that's right now.

Most similar game I can compare it to is Destiny or Warframe. You can play it solo, or co-op. There are 'raids' with 'bosses' and such at end game too, in addition to the PvP that's for every level.

An open beta is rumored for next week for those on the fence wanting to try it out.

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Re: Tom Clancy's The Division

Unread post by Lanarchy » Thu Feb 18, 2016 4:57 pm

Open beta this weekend. Friday through 7AM Tuesday. Sign up on uPlay and download if you're remotely interested, it's free beta.

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Re: Tom Clancy's The Division

Unread post by Lanarchy » Tue Mar 01, 2016 11:46 am

Releases next Tuesday, closed and open betas went very smoothly. Should be a fun game.


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Re: Tom Clancy's The Division

Unread post by Justler » Mon Mar 07, 2016 8:06 pm

Downloading now at 128Mbps. Got it for around $43 from gamesplanet.com

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Re: Tom Clancy's The Division

Unread post by Blacktwin » Thu Mar 10, 2016 1:14 pm

Justler wrote:Downloading now at 128Mbps. Got it for around $43 from gamesplanet.com
128 / $43 = Division.... checks out. So when you get a multiplier does the game break? I'm still too divided on buying this game. Is there cross platform support, or is it divided?
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Re: Tom Clancy's The Division

Unread post by Justler » Fri Mar 11, 2016 9:35 am

We are steadily building numbers. Our clan has 4 members, possibly adding Patrick soon.

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Re: Tom Clancy's The Division

Unread post by Blacktwin » Tue Mar 15, 2016 9:22 am

Got job interview so I congratulated myself with this game. So far it's pretty fun and challenging. Game looks pretty but my 770 is maxed out at 99% while playing on High and getting ~50 FPS. 770 is showing it's age which sucks. I'm waiting for the next series from Nvidia before upgrading. I like to skip a series or 2 if I can help it.

There were some bugs for me when first starting the game. There was noticeable input lag where the character would continue to run for an additional 5 sec after releasing the key. This was a solved by disabling a default setting in 3rd Party Setting for some bullshit keyboard LED thing. Then there was a bug that started the game with a black screen that you couldn't ALT-Tab out or CTRL-ALT-DEL out. The solution, ALT-ENTER.....

So after dealing with that stupid shit in the first couple minutes of my first play, I was a little put off. As I progressed in the game I started to become impressed with some of the small details in the game. Very cool stuff. The fire fights can get pretty intense. Definitely need to be tactical in your approach and have communication with the team. Looking forward to playing some more.
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Re: Tom Clancy's The Division

Unread post by Lanarchy » Mon Mar 21, 2016 12:59 pm

1.0.2 Patch Notes

Highlights:
  • Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.
    Higher rewards for surviving Manhunt (Dark Zone rogue level 5)
    Lowered penalties for dying in DZ (rogue and normal)
Overall, sounds like a good patch fixing a lot of concerns players have.
Gameplay

Named enemies. will now drop better loot in Challenge mode than in Hard mode.
Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.

Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.

Fixed a speed run exploit for the Rooftop Comm Relay mission

Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill

Fixed an issue where players became stuck in an emote animation if activated via chat while auto running

Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent

Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house

Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage

Fixed a bug where grenades would sometimes not display the blast radius warning before detonating

Fixed an issue where some NPCs in low cover would not react to being shot by the player

Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc)

Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world

Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod



Modifications to the weapon talent: Trained.

It can now only be rolled on Shotgun, Marksman rifles and Pistols
Its bonus has been reduced from 1%-5% to a constant 0.1%
For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones
For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones


Dark Zone

Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills
Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone
The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)
Items extracted from the Dark Zone are now properly marked as "new" items when moved to the players inventory
Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory
Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
Dark Zone Funds and Experience rewards for surviving Rogue status have been improved
Dark Zone Funds and Experience rewards for killing Rogue agents have been improved
Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone.
Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone.
Dark Zone Funds drop rates and quantity on NPCs has been reduced.
Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone.
Fixed instances where players would receive a DELTA error message when entering the Dark Zone
Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection
Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player



Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:

Lvl 30: 1-3 Phoenix Credits

Lvl 31: 2-4 Phoenix Credits

Lvl 32: 3-5 Phoenix Credits



Improved Dark Zone Chests items quality:

Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue)

Keys chests now have a chance to drop High-End (Gold) items


Graphics

Fixed a few lights that did not cast global illumination


UI

Added more information for Daily missions on the Map
Tutorials have received some UI polish
The Matchmaking menu now displays the mission difficulty rating more prominently
The mini-map mission tracker has been optimized to be less confusing to players
Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu
Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing
Fixed missing item icons in the Reward Claim Vendor's inventory
Fixed incorrect side-missions being displayed in the Map legend


Audio

Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic
Fixed a bug where the Zapper Turret mod had no sound
Fixed a bug where the audio for entering a contaminated area would be cut-off
Fixed a bug where audio would not play when scrolling through vanity items


Localization

Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese
In-game localization bug fixes


PC

Tobii Eye Tracking bug fixes and improvements
On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings.
Fixed an issue where the Map was sometimes difficult to navigate with a mouse
Fixed issues with Hungarian, Korean, and Russian localizations
Fixed an issue that prevented matchmaking while on the Map
Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly
Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01)


Xbox One

Fixed a bug where players could not reconnect to the servers after suspending the game on Xbox One
Fixed a bug on Xbox One where unblocking a player would not be reflected in-game until title reboot


PlayStation 4

Added an option to disable the PlayStation 4 controller speaker
Improved textures and models streaming speed
Fixed an issue where ISAC volume could get too loud when playing with headsets

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